University web marketing and usability

…formerly “Sardionerak’s tiny shed”, but that was bit too vague…

About

I work as a web coordinator for three very different faculties at a university in Sydney. This is my story...

News media have been on the lookout for the next buzzword after even technology-averse people have begun to admit that YouTube and MySpace are not just things that weirdos use. A few months ago, they found one, and they threw themselves at it with the desperation that only news media can display. However, in Australia, the news show with probably the highest reputation, “Four Corners” has now committed a whole special edition on Monday night prime time to this virtual world. 

Watch the Four Corners special edition You only live twice online! The show was nicely balanced, and even I as a Second Life user learned something new (usually I don’t get around meeting all these CEOs hehe). If you don’t know much about Second Life, I would strongly suggest to watch this. 

Anyway, the next day I was inundated by text messages, emails, and even colleagues coming to my desk and asking me all sorts of things. It seems as if finally Second Life is showing up on the radar! What does that mean for Australian universities? How could we utilize this online environment in marketing terms? Everybody in “the business” knows that the best ideas are the ones that you can copy ;-) Therefore, with a very helpful post from the SLOz blog (a blog dedicated to Australian activities in Second Life), I donned the three Australian universities a visit that have established a presence in Second Life. I won’t follow my catchy headline for this post, but instead talk about the bad one first, then the restricted one, and then the good one, to keep the suspense up, hehe! And here is my verdict: 

  

AFTRS - most likely how NOT to do it

 

AFTRS stands for “Australian Film, TV and Radio School“. I don’t want to be too harsh - the Second Life presence is not that bad… but it completely failed to catch my attention. Visitors who teleport to their area (this is the normal way of traveling to a place) find themselves in a little entrance area that leads into a huge dome made of glass. At the bottom, in the concert pit, visitors can use several different instruments, and there are also a few magazines that can be leafed through, and a video screen. It’s a little too simple to impress, so I walk outside and see what else there is. A few more buildings, somewhat hanging in the air, made of glass (because that’s a pretty fancy thing in SL, as you can see the inside without having to go there). These glass towers and bubbles showcase screenshots of student projects, but after walking around between these wallpapers for a few minutes, I get very bored. AFTRS is offering quite a bit of information about the capabilities of their students, but the inconvenience of having to snake my way through the buildings just puts me off after a while. 

Overall, although it’s a relaxed place to simply hang out, I doubt that AFTRS experienced a huge surge in enrolment numbers, or even in visitors to their area. And it’s certainly not something where I would return to check out what’s happening. 

RMIT - Hello? Anybody at home?

 

With high hopes, I teleport to RMIT university’s island (yes, they have a whole island, not just an area). For all non-Aussies, RMIT is located in Melbourne in First Life ;-) A huge video screen hangs in the air, with a comfy couch in front of it. For some reason, I fail to operate the TV, and as you can imagine, my short attention span forces me to lift off and fly to what seems to be the centre of the island - bump! My Sardionerak Sungsoo (that’s me in SL) hits an invisible barrier! It’s restricted access, NOOOOOO! All I can do is fly around the island and look at the constructs from afar :-( How disappointing! The island itself is only occupied to about half its capacity. The “full” half shows a huge variety of different and pretty whacky constructs with no apparent purpose. My wild guess would be that RMIT offers this space as a trial run for some of their students. And that seems to be all RMIT has to offer. I wonder why. I use my 5 minutes of frustration to give my avatar a new look, and off I go to my last destination. 

USQ - Finally! It’s beautiful!

 

USQ stands for the University of Southern Queensland. My Sardionerak Sungsoo pops up in the welcome area, and right from the start I can see that this environment has been constructed with love! A little sign tells me that the island is in fact a PhD project of the Faculty of Education, by Lindy McKeown (I couldn’t track her down on their web site). Again, the presence is a full island, and this time, it is bursting with details, fun games, handy ideas, information, facilities, and much more. I walk around for over an hour, hanging out on a little boat at the “surf club”, listening to music on a lovely little plaza, walking around the shops (possibly student-generated content on sale), and so much more that this post would be blown completely out of proportion. 

Apart from the many group activities like arm- and mud-wrestling, paddling, swimming, and much more, there are two components that impress me deeply. 

The Shop: While wondering around the plaza, I stumble upon university information almost by accident. It’s a nicely unobtrusive shop that displays information about lecturers, courses, campus life and more. The atmosphere is really leisurely, making it a nice window-shopping experience. The products on the shelves are the links to course web pages, and the shop itself has sections for internationals, undergraduates and postgraduates. There is also a bell on the counter, but currently, there is no help available (I did visit at 1am, so I guess that wasn’t surprising). 

The Learning Facility: On the top of a little mountain, I find a pavillion-like structure with five comfy seating areas and some kind of podium in the middle. Upon closer inspection, signs tell me that this is an online teaching and learning facility! It can take up to 35 and a lecturer, and it can be split into smaller sections for group work. How fancy! The underlying message is that this institute seems to be on the forefront of new learning environment, a very powerful statement. 

The conclusion

 

SL users visit places all the time, often dozens per session. Places become popular by offering environments that are fun to hang out in, that offer activities that are worth returning for. An “in your face” marketing approach, like the AFTRS one is counter-productive, as it renders the place boring and uneventful. The other end of the spectrum is obviously USQ with its myriads of nice distractions. It enticed me to stay and play, and try out everything that I could see. And because I was so much at ease, walking into a small shop with the courses as a showcase wasn’t a break in my experience at all! All thumbs up for USQ! Lindy seems to have understood what Second Life is all about - entertainment spaces! 

The big question that university marketing departments in Australia have to ask themselves: even if you succeed to attract many users, will they ever convert into the magical “bums on seats”? So far, I would doubt it. It still seems to be too far-fetched for me to imagine a person logging into SL and looking for university information. And the overall tiny number of Australians in the environment makes it quite unlikely to attract the attention of significant numbers of school-leavers. However, the prestige that a good online presence in Second Life brings is not to be discarded lightly. And as USQ has shown, the main focus doesn’t have to be marketing, it can also be online learning and facilitation. And then for marketing to slip in a stand with information is the easiest thing ;-)  

 

8 Responses to “Australian universities in Second Life - the good, the bad, and the restricted”

  1. A informative post matti, I look forward to seeing how SL advances and how far real folk take it for real things.

    Andrew

  2. I think you’re missing the potential target market for UTS. If you shoved the design kids in there you could quite easily build a community. You could quite easily set up a virtual gallery, or a fashion show - i.e. where students can gauge responses from the public.

    But yes, the dollar value of having an SL area is quite definitely negative. Having a community does not equate to having a growth in student intake.

    Sugendran

  3. Thanks you for your wonderful comments about Terra incognita, my little corner of Second Life. You are exactly right that Terra was built with love. A scratchy diagram on my whiteboard (designed after a year of research about social presence, online learning, interaction in cyberspace, 3D virtual worlds and adult learning) was created by a group of friends and volunteers and a couple of contracted scripters I now call friends. These wonderful new friends I met in Second Life are the real heroes of this story and they have helped make the great community that is Terra incognita…much more than merely a fun and useful learning space. You will see their names scattered around the island…Harlan Bay, Gypsy Point Pier, Spotter Square, Marbles Cove, Arcanus Point. As our learners build and share their stories in Second Life, the resources continue to grow - our edu-gallery of education uses of Second Life is the latest addition. The USQ store also continues to develop and expand as does our understanding of the roles such a venue can play. Thansk to USQ for all their support for my research. It is a GREAT place to study! Come say hi to me in world where I am know as Decka Mah. Regards Lindy McKeown

    Lindy McKeown (Decka Mah)

  4. You obviously dont appreciate the fact that AFTRS is not meant to attract traffic, it is used for teaching (remember education - teaching, collaborative groups of students) and not intended to draw people to come and play, “entertainment’ - which you can get in a million other places in SL. So machinima, design, sound design, role playing etc etc are done by ’students’ as part of curriculum - also the thing that gets most unintended traffic and which you missed totally are the 100 AFTRS films in the cinema, and they are really there because we already have them already encoded for our delivery in Google and iTunes - so apologies if there was not enough to play with - I personally found QUT a bit like every other island in SL, a few toys and bored after 10 minutes etc: AFTRS is like walking onto a studio or production set when there are no productions, dull and lifeless, totally - come when we are making stuff and it is a different picture…but there again don’t hang out on the AOL island and do some skateboarding.

    Gary

    Gary Hayes

  5. Andrew - thank you :-)
    Sugendran - There are quite a few political implications in handing over the creation of a representative online presence to a group of students. I am not saying that it can’t be done, but so far this hasn’t been the usual way of doing things at UTS. Next semester, we will be starting to offer Second Life access on campus, we will see where that leads us.
    Lindy McKeown - thank you so much for dropping by and for the explanations and credits! I think I might contact you soon for a longer interview - if you don’t mind, that is!
    Gary Hayes - I am very sorry if my post insulted you on a personal level, that was of course not my intention. Of course, if the AFTRS presence is used mainly as a teaching space, then this has strong implications on how such a space should be looked at. However, I was looking at it from an entirely marketing-informed point of view, and yes, it seems to have been quite unfortunate that I visited at such a weird time of day. I will make a point at visiting earlier, and I will be very happy to re-evaluate my opinion. Maybe we can even meet up in SL and you can show me around? I am Sardionerak Sungsoo, please drop me a message if you like!

    Sardionerak

  6. v interesting but display wise why does the text start so far down?

    cathal

  7. Cathal - I know :-( A display problem in IE6… as soon as I get the time, I will change the template, it’s driving me nuts!

    Sardionerak

  8. An interesting overview with some preconceptions about purpose that tend to colour judgement a little. I agree that what Lindy has done at USQ (not QUT, Gary!) is very interesting. The playgrounds and toys that are referred to are also simple devices to help induct students and new users into becoming familar with the interface - to play these games you need to develop some control of camera and movement, discover how poses work, etc…

    Although some comments do seem to reek of sour grapes it is somewhat understandable when reviewers wander into spaces and start saying how good or bad they are without a clear understanding of intended function. Imagine doing that in a real life space… wandering in to see an electron microscope as a teenager left me kless than exciteed when all I could see was a huge grey machine in a sterile room that looked like any other… when I started studying physics and chemistry years later and was able to actually use the device I saw it in a completely different way - it isn’t designed to be looked at - its designed to be used… in very particular ways…

    I do wish that people reviewing spaces in Second Life would take the time to talki with the managers of those spaces to get a clearer idea of what’s really going on.

    Most of the work I’ve seen from Australian universities inworld is about learning and research - marketing generally haven’t jumped on the band band wagon as yet… often single representatives of universities doing their own work for their own students… not creating a playground or billboard for the SL population.

    The example of drawing school leavers to these sites is not well thought through as most are only 17 and cannot legally access SL. And it appears you haven’t approached the Teen Grid where they might be.

    Some interesting observations as I said but fraught with issues about validity and reliability.

    Kim FLINTOFF

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